A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters

Lucio Ieronutti, Luca Chittaro. A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters. In Nigel W. John, Sandy Ressler, Luca Chittaro, David A. Duce, editors, Proceeding of the Tenth International Conference on 3D Web Technology, Web3D 2005, Bangor, UK, March 29 - April 1, 2005. pages 75-83, ACM, 2005. [doi]

@inproceedings{IeronuttiC05,
  title = {A virtual human architecture that integrates kinematic, physical and behavioral aspects to control H-Anim characters},
  author = {Lucio Ieronutti and Luca Chittaro},
  year = {2005},
  doi = {10.1145/1050491.1050502},
  url = {http://doi.acm.org/10.1145/1050491.1050502},
  tags = {architecture},
  researchr = {https://researchr.org/publication/IeronuttiC05},
  cites = {0},
  citedby = {0},
  pages = {75-83},
  booktitle = {Proceeding of the Tenth International Conference on 3D Web Technology, Web3D 2005, Bangor, UK, March 29 - April 1, 2005},
  editor = {Nigel W. John and Sandy Ressler and Luca Chittaro and David A. Duce},
  publisher = {ACM},
  isbn = {1-59593-012-4},
}