Analysis of Gamification Elements. A Case Study in a Computer Science Course

Miguel García Iruela, Manuel J. Fonseca, Raquel Hijón-Neira, Teresa Chambel. Analysis of Gamification Elements. A Case Study in a Computer Science Course. In Seiji Isotani, Eva Millán, Amy Ogan, Peter M. Hastings, Bruce M. McLaren, Rose Luckin, editors, Artificial Intelligence in Education - 20th International Conference, AIED 2019, Chicago, IL, USA, June 25-29, 2019, Proceedings, Part II. Volume 11626 of Lecture Notes in Computer Science, pages 89-93, Springer, 2019. [doi]

Abstract

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