Educational Evaluation of Intelligent and Creative Ability with Computer Games: A Case Study for e-Learning

Yukuo Isomoto. Educational Evaluation of Intelligent and Creative Ability with Computer Games: A Case Study for e-Learning. In Bogdan Gabrys, Robert J. Howlett, Lakhmi C. Jain, editors, Knowledge-Based Intelligent Information and Engineering Systems, 10th International Conference, KES 2006, Bournemouth, UK, October 9-11, 2006, Proceedings, Part II. Volume 4252 of Lecture Notes in Computer Science, pages 985-993, Springer, 2006. [doi]

Abstract

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