Dietmar Jannach, Lukas Lerche. Offline performance vs. subjective quality experience: a case study in video game recommendation. In Ahmed Seffah, Birgit Penzenstadler, Carina Alves, Xin Peng, editors, Proceedings of the Symposium on Applied Computing, SAC 2017, Marrakech, Morocco, April 3-7, 2017. pages 1649-1654, ACM, 2017. [doi]
@inproceedings{JannachL17a, title = {Offline performance vs. subjective quality experience: a case study in video game recommendation}, author = {Dietmar Jannach and Lukas Lerche}, year = {2017}, doi = {10.1145/3019612.3019758}, url = {http://doi.acm.org/10.1145/3019612.3019758}, researchr = {https://researchr.org/publication/JannachL17a}, cites = {0}, citedby = {0}, pages = {1649-1654}, booktitle = {Proceedings of the Symposium on Applied Computing, SAC 2017, Marrakech, Morocco, April 3-7, 2017}, editor = {Ahmed Seffah and Birgit Penzenstadler and Carina Alves and Xin Peng}, publisher = {ACM}, isbn = {978-1-4503-4486-9}, }