Offline performance vs. subjective quality experience: a case study in video game recommendation

Dietmar Jannach, Lukas Lerche. Offline performance vs. subjective quality experience: a case study in video game recommendation. In Ahmed Seffah, Birgit Penzenstadler, Carina Alves, Xin Peng, editors, Proceedings of the Symposium on Applied Computing, SAC 2017, Marrakech, Morocco, April 3-7, 2017. pages 1649-1654, ACM, 2017. [doi]

@inproceedings{JannachL17a,
  title = {Offline performance vs. subjective quality experience: a case study in video game recommendation},
  author = {Dietmar Jannach and Lukas Lerche},
  year = {2017},
  doi = {10.1145/3019612.3019758},
  url = {http://doi.acm.org/10.1145/3019612.3019758},
  researchr = {https://researchr.org/publication/JannachL17a},
  cites = {0},
  citedby = {0},
  pages = {1649-1654},
  booktitle = {Proceedings of the Symposium on Applied Computing, SAC 2017, Marrakech, Morocco, April 3-7, 2017},
  editor = {Ahmed Seffah and Birgit Penzenstadler and Carina Alves and Xin Peng},
  publisher = {ACM},
  isbn = {978-1-4503-4486-9},
}