Offline performance vs. subjective quality experience: a case study in video game recommendation

Dietmar Jannach, Lukas Lerche. Offline performance vs. subjective quality experience: a case study in video game recommendation. In Ahmed Seffah, Birgit Penzenstadler, Carina Alves, Xin Peng, editors, Proceedings of the Symposium on Applied Computing, SAC 2017, Marrakech, Morocco, April 3-7, 2017. pages 1649-1654, ACM, 2017. [doi]

Abstract

Abstract is missing.