An Interactive Evolution Strategy based Deep Convolutional Generative Adversarial Network for 2D Video Game Level Procedural Content Generation

Ming Jiang, Li Zhang 0013. An Interactive Evolution Strategy based Deep Convolutional Generative Adversarial Network for 2D Video Game Level Procedural Content Generation. In International Joint Conference on Neural Networks, IJCNN 2021, Shenzhen, China, July 18-22, 2021. pages 1-6, IEEE, 2021. [doi]

Abstract

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