Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero. Pass the Ball: Game-Based Learning of Software Design. In Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu, editors, Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings. Volume 4740 of Lecture Notes in Computer Science, pages 49-54, Springer, 2007. [doi]
@inproceedings{Jimenez-DiazGG07, title = {Pass the Ball: Game-Based Learning of Software Design}, author = {Guillermo Jiménez-Díaz and Mercedes Gómez-Albarrán and Pedro A. González-Calero}, year = {2007}, doi = {10.1007/978-3-540-74873-1_7}, url = {http://dx.doi.org/10.1007/978-3-540-74873-1_7}, tags = {rule-based, design}, researchr = {https://researchr.org/publication/Jimenez-DiazGG07}, cites = {0}, citedby = {0}, pages = {49-54}, booktitle = {Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings}, editor = {Lizhuang Ma and Matthias Rauterberg and Ryohei Nakatsu}, volume = {4740}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-540-74872-4}, }