Pass the Ball: Game-Based Learning of Software Design

Guillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero. Pass the Ball: Game-Based Learning of Software Design. In Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu, editors, Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings. Volume 4740 of Lecture Notes in Computer Science, pages 49-54, Springer, 2007. [doi]

@inproceedings{Jimenez-DiazGG07,
  title = {Pass the Ball: Game-Based Learning of Software Design},
  author = {Guillermo Jiménez-Díaz and Mercedes Gómez-Albarrán and Pedro A. González-Calero},
  year = {2007},
  doi = {10.1007/978-3-540-74873-1_7},
  url = {http://dx.doi.org/10.1007/978-3-540-74873-1_7},
  tags = {rule-based, design},
  researchr = {https://researchr.org/publication/Jimenez-DiazGG07},
  cites = {0},
  citedby = {0},
  pages = {49-54},
  booktitle = {Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings},
  editor = {Lizhuang Ma and Matthias Rauterberg and Ryohei Nakatsu},
  volume = {4740},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-74872-4},
}