Abstract is missing.
- A Training Oriented Driving SimulatorChao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan. 1-9 [doi]
- Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic EnvironmentKyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang. 10-15 [doi]
- Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses ConvergenceHyun Sang Cho, Kyoung Shin Park, Minsoo Hahn. 16-21 [doi]
- Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection EnvironmentTimon Burney, Phillip Lock. 22-27 [doi]
- Computer Game for Small Pets and HumansRoger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio. 28-38 [doi]
- Identification with the Player Character as Determinant of Video Game EnjoymentDorothée Hefner, Christoph Klimmt, Peter Vorderer. 39-48 [doi]
- Pass the Ball: Game-Based Learning of Software DesignGuillermo Jiménez-Díaz, Mercedes Gómez-Albarrán, Pedro A. González-Calero. 49-54 [doi]
- Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural NetworksByeong Heon Cho, Chang-Joon Park, Kwang-Ho Yang. 55-65 [doi]
- Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer GamesFan Zhang, Hanqiu Sun, Chong Zhao, Lifeng Wang. 66-78 [doi]
- Kansei Games: Entertaining EmotionsBen Salem. 79-84 [doi]
- An Algorithm for Seamless Image Stitching and Its ApplicationJing Xing, Zhenjiang Miao, Jing Chen. 85-90 [doi]
- A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar CoordinatesBei-ji Zou, Yi Yao, Ling Zhang. 91-97 [doi]
- Image Composition with Blurring Effect from Depth of FieldHai Liu, Lizhuang Ma. 98-103 [doi]
- Temporal Color MorphingXueZhong Xiao, Lizhuang Ma. 104-114 [doi]
- A New Progressive Mesh with Adaptive Subdivision for LOD ModelsXiaohu Ma, Jie Wu, Xiangjun Shen. 115-120 [doi]
- Topology-Consistent Design for 3D Freeform Meshes with Harmonic InterpolationBin Sheng, Enhua Wu. 121-132 [doi]
- Implementation and Optimization Issues of the Triangular Patch-Based Terrain SystemChoong-Gyoo Lim, Seungjo Bae, Kyoung Park, YoungJik Lee. 133-138 [doi]
- Deforming Surface Simplification Based on Feature PreservationShixue Zhang, Enhua Wu. 139-149 [doi]
- Procedural Modeling of Residential Zone Subject to Urban Planning ConstraintsLiying Wang, Wei Hua, Hujun Bao. 150-161 [doi]
- Concept and Construction of an Interactive Folktale SystemKojzi Miyazaki, Yurika Nagai, Takenori Wama, Ryohei Nakatsu. 162-170 [doi]
- Cultural Computing and the Self Concept: Towards Unconscious MetamorphosisTijn Kooijmans, Matthias Rauterberg. 171-181 [doi]
- A Role Casting Method Based on Emotions in a Story Generation SystemRuck Thawonmas, Masanao Kamozaki, Yousuke Ohno. 182-192 [doi]
- A Novel System for Interactive Live TVStefan Grünvogel, Richard Wages, Tobias Bürger, Janez Zaletelj. 193-204 [doi]
- Using Narrative Cases to Author Interactive Story ContentIvo Swartjes. 205-210 [doi]
- Multi-track Scratch Player on a Multi-touch Sensing DeviceKentaro Fukuchi. 211-218 [doi]
- PanoMOBI: Panoramic Mobile Entertainment SystemBarnabás Takács. 219-224 [doi]
- Application MDA in a Collaborative Modeling EnvironmentWuzheng Tan, Lizhuang Ma, Zhiliang Xu, Junfa Mao. 225-230 [doi]
- Age Invaders: User Studies of Intergenerational Computer EntertainmentKhoo Eng Tat, Tim Robert Merritt, Adrian David Cheok, Mervyn Lian, Kelvin Yeo. 231-242 [doi]
- Dynamic Texture Synthesis in the YUV Color-SpaceLeilei Xu, Hanqiu Sun, Jiaya Jia, Chenjun Tao. 243-248 [doi]
- Video Affective Content Recognition Based on Genetic Algorithm Combined HMMKai Sun, Junqing Yu. 249-254 [doi]
- Video Processing and Retrieval on Cell Processor ArchitectureJunqing Yu, Haitao Wei. 255-262 [doi]
- A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCDJun Wang, Kyeong-Yuk Min, Jong-Wha Chong. 263-270 [doi]
- See, Hear or Read the FilmCarlos Teixeira, Ana Respício. 271-281 [doi]
- A Practical Framework for Virtual Viewing and RelightingQi Duan, Jianjun Yu, Xubo Yang, Shuangjiu Xiao. 282-287 [doi]
- Interactive Image Based Relighting with Physical Light AcquisitionJianjun Yu, Xubo Yang, Shuangjiu Xiao. 288-293 [doi]
- Real-Time Rendering of Daylight Sky Scene for Virtual EnvironmentChangbo Wang. 294-303 [doi]
- Robust Dense Depth Acquisition Using 2-D De Bruijn Structured LightZhiliang Xu, Lizhuang Ma, Wuzheng Tan. 304-314 [doi]
- Semiautomatic Rule Assist Architecture ModelingHua Liu, Hongxin Zhang, Hujun Bao. 315-323 [doi]
- Online Expression Mapping for Performance-Driven Facial AnimationHae Won Byun. 324-338 [doi]
- Predicting Peer Offline Probability in BitTorrent Using Nonlinear RegressionDongdong Nie, Qinyong Ma, Lizhuang Ma, Wuzheng Tan. 339-344 [doi]
- Game Design Guided by Visual AttentionLi Jie, James J. Clark. 345-355 [doi]
- Dialogs Taking into Account Experience, Emotions and PersonalityAnne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret. 356-362 [doi]
- Marching Bear: An Interface System Encouraging User s Emotional Attachment and Providing an Immersive ExperienceNagisa Munekata, Takanori Komatsu, Hitoshi Matsubara. 363-373 [doi]
- Marble Market: Bimanual Interactive Game with a Body Shape SensorKentaro Fukuchi, Jun Rekimoto. 374-380 [doi]
- Concept and Architecture of a Centaur RobotSatoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu. 381-388 [doi]
- An Embedded System of Face Recognition Based on ARM and HMMYanbin Sun, Lun Xie, Zhiliang Wang, Yi An. 389-394 [doi]
- Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature ReductionJhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang. 395-400 [doi]
- GFE - Graphical Finite State Machine Editor for Parallel ExecutionDavid Obdrzálek, Jan Benda. 401-406 [doi]
- Media Me: Body and Personal Media InteractionOwen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome. 407-410 [doi]
- Background Subtraction Using Running Gaussian Average and Frame DifferenceZhen Tang, Zhenjiang Miao, Yanli Wan. 411-414 [doi]
- Playing and Cheating in Ambient EntertainmentAnton Nijholt. 415-420 [doi]
- Selfish Search on Playing ShogiTakeshi Ito. 421-426 [doi]
- The Effects of Network Loads and Latency in Multiplayer Online GamesJin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim. 427-432 [doi]
- Design for Debate in Robotics: Questioning Paradigms in a Techno-social DiscourseWouter Reeskamp, Katrien Ploegmakers. 433-436 [doi]
- Extracting Realistic Textures from Reference SpheresZuoyong Zheng, Lizhuang Ma, Zhou Zeng. 437-440 [doi]
- Application and Research on Affection Model Based on Bayesian NetworkLin Shi, Zhiliang Wang, Zhigang Li. 441-444 [doi]
- A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and TechniquesMunjae Song, Seongwon Park. 445-449 [doi]
- Automated Personal Authentication Using Both PalmprintsXiangqian Wu, Kuanquan Wang, David Zhang. 450-453 [doi]
- A TV Commercial Monitoring System Using Audio FingerprintingSeungjae Lee, Jin S. Seo. 454-457 [doi]
- Player Immersion in the Computer Game NarrativeHua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy. 458-461 [doi]
- Music Video Viewers Preference Evaluation Criteria and Their CharacteristicsMaiko Kamata, Michiaki Yasumura. 462-465 [doi]
- Virtual Consumption: Using Player Types to Explore Virtual Consumer BehaviorPenny Drennan, Dominique A. Keeffe. 466-469 [doi]
- Codebook Design of Keyblock Based Image RetrievalHui Liu, Cai-ming Zhang. 470-474 [doi]
- Template Based Image MosaicsYoon-Seok Choi, Bon-Ki Koo, Ji-Hyung Lee. 475-478 [doi]