Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen

Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt. Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. In Adrian David Cheok, Masahiko Inami, Teresa Romão, editors, Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings. Volume 10714 of Lecture Notes in Computer Science, pages 239-260, Springer, 2017. [doi]

@inproceedings{JimenezJMK17,
  title = {Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen},
  author = {Marta Clavero Jiménez and Amanda M. S. James and Marcello A. Gómez Maureira and Isabelle Kniestedt},
  year = {2017},
  doi = {10.1007/978-3-319-76270-8_17},
  url = {https://doi.org/10.1007/978-3-319-76270-8_17},
  researchr = {https://researchr.org/publication/JimenezJMK17},
  cites = {0},
  citedby = {0},
  pages = {239-260},
  booktitle = {Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings},
  editor = {Adrian David Cheok and Masahiko Inami and Teresa Romão},
  volume = {10714},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-76270-8},
}