AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients

Weina Jin, Servet Ulas, Xin Tong. AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. In Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, Juan Pablo Hourcade, editors, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts. pages 172-175, ACM, 2016. [doi]

@inproceedings{JinUT16,
  title = {AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients},
  author = {Weina Jin and Servet Ulas and Xin Tong},
  year = {2016},
  doi = {10.1145/2851581.2890369},
  url = {http://doi.acm.org/10.1145/2851581.2890369},
  researchr = {https://researchr.org/publication/JinUT16},
  cites = {0},
  citedby = {0},
  pages = {172-175},
  booktitle = {Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts},
  editor = {Jofish Kaye and Allison Druin and Cliff Lampe and Dan Morris and Juan Pablo Hourcade},
  publisher = {ACM},
  isbn = {978-1-4503-4082-3},
}