AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients

Weina Jin, Servet Ulas, Xin Tong. AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. In Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, Juan Pablo Hourcade, editors, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts. pages 172-175, ACM, 2016. [doi]

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