Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements

Brennan Jones, Kody R. Dillman, Setareh Aghel Manesh, Ehud Sharlin, Anthony Tang. Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements. In Lennart E. Nacke, T. C. Nicholas Graham, editors, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. pages 425-426, ACM, 2014. [doi]

Abstract

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