GPU-based real-time on-surface droplet flow in X3D

Yvonne Jung, Johannes Behr. GPU-based real-time on-surface droplet flow in X3D. In Stephen N. Spencer, Dieter W. Fellner, Johannes Behr, Krzysztof Walczak, editors, Proceeding of the 14th International Conference on 3D Web Technology, Web3D 2009, Darmstadt, Germany, June 16-17, 2009. pages 51-54, ACM, 2009. [doi]

Abstract

Abstract is missing.