Pervasiveness in Real-World Educational Games: A Case of Lego Mindstorms and M.I.T App Inventor

Nikos Kalakos, Agis Papantoniou. Pervasiveness in Real-World Educational Games: A Case of Lego Mindstorms and M.I.T App Inventor. In Constantinos T. Angelis, Dimitrios I. Fotiadis, Alexandros T. Tzallas, editors, Ambient Media and Systems - Third International ICST Conference, AMBI-SYS 2013, Athens, Greece, March 15, 2013, Revised Selected Papers. Volume 118 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 23-30, Springer, 2013. [doi]

Abstract

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