Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game

Elena Kalina, Mina C. Johnson-Glenberg. Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR Game. In Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel 0001, Tiago M. Peres, Jonathon Richter, editors, 6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020. pages 31-37, IEEE, 2020. [doi]

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