Abstract is missing.
- Reducing Cognitive Load through the Worked Example Effect within a Serious Game EnvironmentBernadette Spieler, Naomi Pfaff, Wolfgang Slany. 1-8 [doi]
- An AR-Based Case Study of Using Textual and Collaborative Scaffolding for Students with Different Self-Efficacy to Learn Lever PrinciplesChanghao Liu, Shuo Wu, Shuming Wu, Su Cai. 9-15 [doi]
- Virtual Reality for Immersive Learning in Art HistoryHubert Cecotti, Zachary Day-Scott, Laura Huisinga, Luis Gordo-Pelaez. 16-23 [doi]
- Embodied Agentic STEM Education: Effects of 3D VR Compared to 2D PCMina C. Johnson-Glenberg, Vanessa Ly, Man Su, Ricardo Nieland Zavala, Hannah Bartolomeo, Elena Kalina. 24-30 [doi]
- Presence and Platform: Effects of Embodiment Comparing a 2D Computer and 3D VR GameElena Kalina, Mina C. Johnson-Glenberg. 31-37 [doi]
- Conceptualising Embodiment through Virtual Reality for EducationErica Southgate. 38-45 [doi]
- A Case Study: Students' Perception of a Collaborative Game-Based Virtual Learning EnvironmentXiuli Huang, Juhou He, Hongyan Wang. 46-53 [doi]
- Computational Thinking in Augmented Reality: An Investigation of Collaborative Debugging PracticesCheng-Yu Chung, I-Han Hsiao. 54-61 [doi]
- SterileAR: Exploration of Augmented Reality and Computer Vision Approaches for Real-Time Feedback in Sterile Compounding TrainingDmitriy Babichenko, Ravi Patel, Victoria Grieve, Patrick Healy, Stephen Canton, Eliza Beth Littleton, Nicole Donnellan, Edward Andrews. 62-69 [doi]
- Connecting User Experience to Learning in an Evaluation of an Immersive, Interactive, Multimodal Augmented Reality Virtual Diorama in a Natural History Museum & the Importance of StoryMaria C. R. Harrington. 70-78 [doi]
- Different Types of Interaction with Augmented Reality Learning MaterialJule M. Krüger, Daniel Bodemer. 78-85 [doi]
- Acceptance and User Experience of an Augmented Reality System for the Simulation of Sensory Overload in Children with AutismTassos A. Mikropoulos, Michael Delimitros, Pavlos Gaintatzis, Georgia Iatraki, Aikaterini Stergiouli, Angeliki Tsiara, Katerina Kalyvioti. 86-92 [doi]
- Gamification in E-government Platforms and Services: A Literature ReviewRuth S. Contreras Espinosa, Alejandro Blanco-M. 93-100 [doi]
- Design-Based Research Iterations of a Virtual Learning Environment for Identity ExplorationAmanda Barany, Aroutis Foster, Mamta Shah. 101-108 [doi]
- Exploring the Rhetorical Affordances of Augmented Reality in the Context of the AnthropoceneLili Yan, Mckay Colleni, Breanne K. Litts. 109-116 [doi]
- The Nexus Between VR Affordability, Cognition, and VR Addiction: A Gaming PerspectiveXuesong Zhai, Minjuan Wang, Rongting Zhou, Muhammad Azfar Anwar, Saba Saneinia, Intikhab Ahmad, Man Li, Fahad Asmi. 116-124 [doi]
- Immersively Learning Object Oriented Programming Concepts With sCoolChanelle Kaith Mosquera, Alexander Steinmaurer, Christian Eckhardt, Christian Guetl. 124-131 [doi]
- Fostering Penetrative Thinking in Geosciences Through Immersive Experiences: A Case Study in Visualizing Earthquake Locations in 3DMahda M. Bagher, Pejman Sajjadi, Julia Carr, Peter La Femina, Alexander Klippel. 132-139 [doi]
- VSEPR Theory, An Interactive and Immersive Virtual RealityDanica Fujiwara, Kevin Kellar, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt. 140-146 [doi]
- Designing Contextually: An Investigation of Design-Based Research to Promote Situated Irish Language Identity through Virtual RealityNaoise Collins, Brian Vaughan, Charlie Cullen. 147-154 [doi]
- Unifying Protocols for Conducting Systematic Scoping Reviews with Application to Immersive Learning ResearchLeonel Morgado, Dennis Beck. 155-162 [doi]
- Immersive Learning Predicted: Presence, Prior Knowledge, and School Performance Influence Learning Outcomes in Immersive Educational Virtual EnvironmentsAndreas Dengel 0002, Jutta Mägdefrau. 163-170 [doi]
- Analysis of Haptic Feedback and its Influences in Virtual Reality Learning EnvironmentsStefan Lontschar, Daniel Deegan, Irene Humer, Krzysztof Pietroszek, Christian Eckhardt. 171-177 [doi]
- An Immersive and Interactive Visualization of Gravitational WavesStefan Lontschar, Krzysztof Pietroszek, Irene Humer, Christian Eckhardt. 178-184 [doi]
- Evaluating the Impact of Multimodal Collaborative Virtual Environments on User's Spatial Knowledge and Experience of Gamified Educational TasksIoannis Doumanis, Daphne Economou. 185-193 [doi]
- An Immersive Virtual Reality Game Designed to Promote Learning Engagement and FlowAlec M. Bodzin, Robson Araujo Junior, Thomas Hammond, David Anastasio. 193-198 [doi]
- The Naturalist's Workshop: Virtual Reality Interaction with a Natural Science Educational CollectionColin Patrick Keenan, Cynthia Lincoln, Adam Rogers, Victoria Gerson, Jack Wingo, Mikhael Vasquez-Kool, Richard L. Blanton. 199-204 [doi]
- Magnetic Resonance Imaging Visualization in Fully Immersive Virtual RealityHubert Cecotti, Quentin Richard, Joseph Gravellier, Michael Callaghan. 205-209 [doi]
- Virtual Reality in Professional Training: An Example from the Field of Bank CounsellingMichael D. Kickmeier-Rust, Michael Leitner, Philipp Hann. 210-214 [doi]
- Hotspots and Trends of Virtual Reality, Augmented Reality and Mixed Reality in Education FieldHai Zhang, Yulu Cui, Huaming Shan, Zhili Qu, Wanxiong Zhang, Lujie Tu, Yining Wang. 215-219 [doi]
- The Effectiveness of Virtual Reality as an Instructional Medium for Multidimensional ConceptsWil J. Norton, Jacob Sauer, David Gerhard. 220-224 [doi]
- A Collaborative, Immersive Language Learning Environment Using Augmented Panoramic ImagerySamuel Chabot, Jaimie Drozdal, Matthew Peveler, Yalun Zhou, Hui Su, Jonas Braasch. 225-229 [doi]
- Mixed or Virtual: Does Device Type Matter in Human-ECA InteractionsPejman Sajjadi, Mahda M. Bagher, Jan Oliver Wallgrün, Stefan Kopp, Philipp Cimiano, Alexander Klippel. 230-235 [doi]
- Challenges Implementing the SimProgramming Approach in Online Software Engineering Education for Promoting Self and Co-regulation of LearningDaniela Pedrosa, Leonel Morgado, José Cravino, Mario Madureira Fontes, Maria Castelhano, Claudia Machado, Eliana Curado. 236-242 [doi]
- Room Scale Virtual Reality Physics Education: Use Cases for the ClassroomJohanna Pirker, Michael Stefan Holly, Christian Gütl. 242-246 [doi]
- Work-in-Progress - Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEsBrad Thompson. 247-250 [doi]
- Work-in-Progress - Immersive Virtual Reality Design Considerations to Promote Learning for English Language LearnersRobson Araujo Junior, Alec M. Bodzin. 251-254 [doi]
- Work-in-Progress - The SORBET Project: Designing an Immersive Environment Which Models the Diffusion of Virus Infection to Help Students of Mathematics Learn ProbabilitiesKenneth Y. T. Lim, Ming-De Yuen, Swee Ling Leong, Ahmed Hazyl Hilmy, Lionel Lim, Joel Ng. 255-258 [doi]
- Work-in-Progress - Virtual Agents in Teaching: A Study of Human AspectsMeena Jha, Deborah Richards, Meredith Porte, Amara Atif. 259-262 [doi]
- Work-in-Progress - A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsYiannis Georgiou, Olia E. Tsivitanidou, Christian Eckhardt, Andri Ioannou. 263-266 [doi]
- Work-in-Progress - Virtual Reality: A Tool to Develop Social Work Practice Skills of Engagement and AssessmentNicholas Lanzieri, Jonathan Bowen, David Lasala, Henry Samelson, Elizabeth McAlpin. 267-270 [doi]
- Work-in-Progress - A 360 Virtual Reality Simulation to Prepare Social Work Students to Interact with Community EnvironmentsNicholas Lanzieri, Henry Samelson, Elizabeth McAlpin, David Shilane. 271-274 [doi]
- Work-in-Progress - Design and Evaluation of an Augmented and Virtual Reality Flipped-Learning Course for K-12 EducatorsMaria Fragkaki, Stylianos Mystakidis, Giorgos Filippousis. 275-278 [doi]
- Work-in-Progress - Designing a Virtual Reality Simulation to Teach Elements of Network RoutingMeena Jha, Kenneth Howah, Santoso Wibowo, Michael A. Cowling, Lisa Soon, Sanjay Jha. 279-282 [doi]
- Work-in-progress - ARETE - An Interactive Educational System using Augmented RealityStefano Masneri, Ana Dominguez, Fridolin Wild, Jeroen Pronk, Matthias Heintz 0001, Jennifer Tiede, Adina Nistor, Giuseppe Chiazzese, Eleni E. Mangina. 283-286 [doi]
- 2VE Model for Augmented Reality BooksJosef Buchner, Arkadi Jeghiazaryan. 287-290 [doi]
- Work-in-Progress - The Impact of Kinesiology XR-Immersive Labs for Motor Control Learning AttitudesTumay Tunur, Sean W. Hauze, Paul T. Stuhr, James P. Frazee. 291-294 [doi]
- Work-in-Progress - An Immersive Virtual Learning Environment for a Visual Arts CurriculumScott Dolphin. 295-298 [doi]
- Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based LearningChih-Pu Dai, Fengfeng Ke, Yanjun Pan, Zhaihuan Dai. 299-301 [doi]
- Work-in-Progress - Designing a Multi-User Virtual Reality Environment for Conversational Skills Training of Dietetic StudentsIvan Moser, Per Bergamin. 301-304 [doi]
- Work-in-Progress - Legal and Ethical Issues in Immersive EducationEric Hawkinson, Jay Klaphake. 305-307 [doi]
- Work-in-Progress - Converging Virtual Reality, Robots, and Social Networks to Support Immersive LearningLouis Nisiotis, Lyuba Alboul. 308-311 [doi]
- Work-in-Progress - Development of a Virtual Reality Learning Environment: VR BabyGrace Ryan, John Murphy, Mary Higgins, Fionnuala McAuliffe, Eleni E. Mangina. 312-315 [doi]
- Work-in-Progress - A Web-based Virtual Reality Training Simulator for Field Service Telecommunications EngineersAnasol Peña-Ríos, Ozkan Cem Bahceci, Vikas Gupta, Anthony Conway, Gilbert Owusu. 316-319 [doi]
- Work-in-Progress - Context is Key in Immersive Learning EnvironmentsEmily Kuzneski Johnson, Amy Larner Giroux, Yovanna Pineda. 320-323 [doi]
- Work-in-Progress - Measuring Engagement in Virtual Reality for Talent Attraction PurposesAnasol Peña-Ríos, Tomas Oplatek, Hani Hagras, Anthony Conway, Gilbert Owusu. 324-327 [doi]
- Work-in-Progress - Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot StudyXuanhui Xu, David Kilroy, Eleni E. Mangina, Abraham G. Campbell. 328-331 [doi]
- Work-in-Progress - Conceptual Framework for User Interface in Virtual RealitySaeed Safikhani, Michael Stefan Holly, Johanna Pirker. 332-335 [doi]
- Work-in-Progress - Utilizing Virtual Reality to Promote Active Learning in Construction ManagementSathish Akula, Nikolay Sargsyan, Soundarya Korlapati, Xin Wei, Cheryl D. Seals, Jeff Kim. 336-339 [doi]
- Work-in-Progress - Using Bloom's Taxonomy and Balanced Design in ARTé: MecenasWenting Weng, André Thomas 0002, Hadeel Ramadan. 340-343 [doi]
- Work-in-Progress - Determining the Efficacy of Virtual Reality through Experientiality and BiometricMichael Vallance, Takurou Magaki, Yuto Kurashige. 344-347 [doi]
- Work-in-Progress - Testing of a Virtual Patient: Linguistic and Display Engagement FindingsFei Chen, Yueh Lee, Robert C. Hubal. 348-350 [doi]
- Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School ScienceCorinne Brenner, Kayla DesPortes, Jessica Ochoa Hendrix, Mandë Holford. 351-354 [doi]
- Work-in-Progress - A Generalizable Virtual Reality Training and Intelligent Tutor for Additive ManufacturingMichael Mogessie Ashenafi, Sandra DeVincent Wolf, Matheus Barbosa, Nicholas Jones, Bruce M. McLaren. 355-358 [doi]
- Work-in-Progress - Role of Innovative Teaching Strategies in Enhancing STEM Education in MalaysiaAnisha Haveena Kaur, Sharmini Gopinathan, Murali Raman. 359-362 [doi]
- Work-in-Progress - Titration Experiment: Virtual Reality Chemistry Lab with Haptic BuretteCharles Amador, Frank Wencheng Liu, Mina C. Johnson-Glenberg, Robert LiKamWa. 363-365 [doi]
- Work-in-Progress - Assisting AR, VR and Hologram Learning Experience through MOOCRoopesh Sitharan, Tse-Kian Neo, Mai Neo, Heidi Yeen-Ju Tan, Muhammad Syahmi Abd Aziz, Khairi Shazwan Bin Dollmat. 366-368 [doi]
- Work-in-Progress - Developing Criteria for Virtual Reality Courses Based on Virtual World ExperiencesPatricia C. Franks. 369-372 [doi]
- Work-in-Progress - Augmented Reality at Scale: Using Physical Dimensionality of Spaces to Our Advantage!Aryabrata Basu. 373-376 [doi]
- Work-in-Progress - Learning about Virtual Worlds in Virtual Worlds: How Remote Learning in a Pandemic Can Inform Future TeachingAndrea Stevenson Won, Jakki O. Bailey, Siqi Yi. 377-380 [doi]
- Work-in-Progress - A Proposal to Design of Virtual Reality Tool for Learning Mechatronics as a Smart Industry Trainer EducationLeticia Neira-Tovar, Edson Castañeda, Víctor Ríos Leyva, Daniel Leal. 381-384 [doi]
- Work-in-Progress - The Sudden Requirement to Work from Home Due to COVID-19 Pandemic Restrictions: Attitudes and Changes in Perceived Value of Physical and Immersive WorkspacesJamie A. Kelly. 385-388 [doi]
- Doctoral Colloquium - A Qualitative Study of Virtual Reality as a means of Providing Cultural Context in Literature Classrooms at Minority Serving InstitutionsRachel R. Tatro-Duarte, Charles W. MacQuarrie. 389-391 [doi]
- Doctoral Colloquium - Towards a Better User Interface of Augmented Reality Based Indoor Navigation ApplicationBing Liu 0023, Liqiu Meng. 392-394 [doi]
- Doctoral Colloquium - Enhancing Brain Plasticity and Cognition Utilizing Immersive Technology and Virtual Reality Contexts for GameplayCassondra M. Eng, Dominic M. Calkosz, Sebastian Y. Yang, Nathan C. Williams, Erik D. Thiessen, Anna V. Fisher. 395-398 [doi]
- Doctoral Colloquium - A Methodology to Evaluate the Use of Serious Games in Achieving Deep Learning: An Application for Andragogy in Human Resource DevelopmentMamfe-ter Gemade, Markos Mentzelopoulos, Daphne Economou. 399-402 [doi]
- 0 Video Immersion to Enhance Motivation and Engagement in System Modelling EducationJuan Carlos Muñoz-Carpio, Michael A. Cowling, James R. Birt. 403-406 [doi]
- Doctoral Colloquium - A Snapshot of the Future: Virtual and Augmented Reality Training for RadiologyXuanhui Xu, Eleni E. Mangina, David Kilroy, Kathleen M. Curran, John J. Healy, Abraham G. Campbell. 407-410 [doi]
- Panel - Improve Foreign Language Speaking Proficiency in Immersive EnvironmentNanxi Meng, Qing Li, Laetitia Knight, Aleshia Hayes. 411-412 [doi]
- Workshop - Participatory Cultures Beyond Limits? Criteria for Creative Potential of SocialVR in Art Educational ContextsRegina Maria Bäck, Rainer Wenrich, Birgit Dorner. 413-415 [doi]
- Workshop - ILLUA- Promoting Self-Regulated Learning through Metacognitive Applications in a 3D Virtual EnvironmentJoachim Lorenz, Klaus Bredl, Martin Wagner, Norbert Vogelmair. 416-417 [doi]
- Workshop - Ground Truthing and Virtual Field TripsOliver Dawkins, Gareth W. Young. 418-420 [doi]
- Special Session - Challenges and Opportunities for Assessment in XRCindy Ziker, Evelien Ydo, Diego Zapata-Rivera, Mathew Hillier, Michael Casale. 421-423 [doi]
- Special Session - XR Education 21th. Are We Ready for XR Disruptive Ecosystems in Education?Carlos J. Ochoa Fenández. 424-426 [doi]