An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow

Alec M. Bodzin, Robson Araujo Junior, Thomas Hammond, David Anastasio. An Immersive Virtual Reality Game Designed to Promote Learning Engagement and Flow. In Daphne Economou, Alexander Klippel, Heather Dodds, Anasol Peña-Ríos, Mark J. W. Lee, Dennis Beck, Johanna Pirker, Andreas Dengel 0001, Tiago M. Peres, Jonathon Richter, editors, 6th International Conference of the Immersive Learning Research Network, iLRN 2020, San Luis Obispo, CA, USA, June 21-25, 2020. pages 193-198, IEEE, 2020. [doi]

Abstract

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