Castle game engine: game engine using X3D as a scene graph

Michalis Kamburelis. Castle game engine: game engine using X3D as a scene graph. In Jinyuan Jia, Felix G. Hamza-Lup, Tobias Schreck, editors, Proceedings of the 20th International Conference on 3D Web Technology, Web3D 2015, Heraklion, Greece, June 18-21, 2015. pages 155-156, ACM, 2015. [doi]

@inproceedings{Kamburelis15,
  title = {Castle game engine: game engine using X3D as a scene graph},
  author = {Michalis Kamburelis},
  year = {2015},
  doi = {10.1145/2775292.2778296},
  url = {http://doi.acm.org/10.1145/2775292.2778296},
  researchr = {https://researchr.org/publication/Kamburelis15},
  cites = {0},
  citedby = {0},
  pages = {155-156},
  booktitle = {Proceedings of the 20th International Conference on 3D Web Technology, Web3D 2015, Heraklion, Greece, June 18-21, 2015},
  editor = {Jinyuan Jia and Felix G. Hamza-Lup and Tobias Schreck},
  publisher = {ACM},
  isbn = {978-1-4503-3647-5},
}