Michalis Kamburelis. Castle game engine: game engine using X3D as a scene graph. In Jinyuan Jia, Felix G. Hamza-Lup, Tobias Schreck, editors, Proceedings of the 20th International Conference on 3D Web Technology, Web3D 2015, Heraklion, Greece, June 18-21, 2015. pages 155-156, ACM, 2015. [doi]
@inproceedings{Kamburelis15, title = {Castle game engine: game engine using X3D as a scene graph}, author = {Michalis Kamburelis}, year = {2015}, doi = {10.1145/2775292.2778296}, url = {http://doi.acm.org/10.1145/2775292.2778296}, researchr = {https://researchr.org/publication/Kamburelis15}, cites = {0}, citedby = {0}, pages = {155-156}, booktitle = {Proceedings of the 20th International Conference on 3D Web Technology, Web3D 2015, Heraklion, Greece, June 18-21, 2015}, editor = {Jinyuan Jia and Felix G. Hamza-Lup and Tobias Schreck}, publisher = {ACM}, isbn = {978-1-4503-3647-5}, }