Castle game engine: game engine using X3D as a scene graph

Michalis Kamburelis. Castle game engine: game engine using X3D as a scene graph. In Jinyuan Jia, Felix G. Hamza-Lup, Tobias Schreck, editors, Proceedings of the 20th International Conference on 3D Web Technology, Web3D 2015, Heraklion, Greece, June 18-21, 2015. pages 155-156, ACM, 2015. [doi]

Abstract

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