Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy

Young-Min Kang. Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 301-312, Springer, 2010. [doi]

Abstract

Abstract is missing.