Extracting CCGs for Plan Recognition in RTS Games

Pavan Kantharaju, Santiago Ontañón, Christopher W. Geib. Extracting CCGs for Plan Recognition in RTS Games. In Matthew Guzdial, Joseph C. Osborn, Sam Snodgrass, editors, Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019. Volume 2313 of CEUR Workshop Proceedings, pages 9-16, CEUR-WS.org, 2019. [doi]

@inproceedings{KantharajuOG19,
  title = {Extracting CCGs for Plan Recognition in RTS Games},
  author = {Pavan Kantharaju and Santiago Ontañón and Christopher W. Geib},
  year = {2019},
  url = {http://ceur-ws.org/Vol-2313/KEG_2019_paper_5.pdf},
  researchr = {https://researchr.org/publication/KantharajuOG19},
  cites = {0},
  citedby = {0},
  pages = {9-16},
  booktitle = {Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, KEG@AAAI 2019, Honolulu, Hawaii, January 27th, 2019},
  editor = {Matthew Guzdial and Joseph C. Osborn and Sam Snodgrass},
  volume = {2313},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}