Abstract is missing.
- Extracting Policies from Replays to Improve MCTS in Real Time Strategy GamesZuozhi Yang, Santiago Ontañón. 2-8 [doi]
- Extracting CCGs for Plan Recognition in RTS GamesPavan Kantharaju, Santiago Ontañón, Christopher W. Geib. 9-16 [doi]
- Unsupervised Methods For Subgoal Discovery During Intrinsic Motivation in Model-Free Hierarchical Reinforcement LearningJacob Rafati, David C. Noelle. 17-25 [doi]
- Taking the Scenic Route: Automatic Exploration for VideogamesZeping Zhan, Batu Aytemiz, Adam M. Smith. 26-34 [doi]
- Intuitive Rules Design Evaluation Methods and Case StudyJoseph Alexander Brown, Hamna Aslam, Munir Makhmutov, Giancarlo Succi. 35-42 [doi]
- Kwiri - What, When, Where and Who: Everything You Ever Wanted to Know About Your Game But Didn't Know How to AskTiago Machado, Daniel Gopstein, Andy Nealen, Julian Togelius. 43-50 [doi]
- GenerationMania: Learning to Semantically ChoreographZhiyu Lin, Mark Riedl, Kyle Xiao. 51-57 [doi]
- Exploring EPCG in The WitnessNathan Sturtevant. 58-63 [doi]
- Clustering Player Strategies from Variable-Length Game Logs in DominionHenry Bendekgey. 64-69 [doi]
- Strategic Features for General GamesCameron Browne, Dennis J. N. J. Soemers, Éric Piette. 70-75 [doi]
- Discretization of Game Space by Environment AttributesAlexander Braylan, Risto Miikkulainen. 76-80 [doi]