Gamification through the Application of Motivational Affordances for Physical Activity Technology

Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke. Gamification through the Application of Motivational Affordances for Physical Activity Technology. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. pages 5-18, ACM, 2017. [doi]

@inproceedings{KappenMN17,
  title = {Gamification through the Application of Motivational Affordances for Physical Activity Technology},
  author = {Dennis L. Kappen and Pejman Mirza-Babaei and Lennart E. Nacke},
  year = {2017},
  doi = {10.1145/3116595.3116604},
  url = {http://doi.acm.org/10.1145/3116595.3116604},
  researchr = {https://researchr.org/publication/KappenMN17},
  cites = {0},
  citedby = {0},
  pages = {5-18},
  booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-4898-0},
}