Abstract is missing.
- How to PlayIan Bogost. 1 [doi]
- Connecting through Play by DesignKatherine Isbister. 3 [doi]
- Gamification through the Application of Motivational Affordances for Physical Activity TechnologyDennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke. 5-18 [doi]
- Life Tree: Understanding the Design of Breathing Exercise GamesRakesh Patibanda, Florian 'Floyd' Mueller, Matevz Leskovsek, Jonathan Duckworth. 19-31 [doi]
- AutoGym: An Exertion Game for Autonomous DrivingSven Krome, Jussi Holopainen, Stefan Greuter. 33-42 [doi]
- 13 Game Lenses for Designing Diverse Interactive Jogging SystemsFlorian 'Floyd' Mueller, Chek Tien Tan, Richard Byrne, Matt Jones. 43-56 [doi]
- Lessons From Designing a Game to Support Playfulness in Multisensory Stimulation EnvironmentsNuno Castelhano, Licínio Roque. 57-68 [doi]
- GlowPhones: Designing for Proxemics Play with Low-Resolution Displays in Location-based GamesTimothy Merritt, Christine Linding Nielsen, Frederik Lund Jakobsen, Jens Emil Grønbæk. 69-81 [doi]
- A Framework Supporting Selecting Space to Make Place in Spatial Mixed Reality PlayHitesh Nidhi Sharma, Sultan A. Alharthi, Igor Dolgov, Zachary O. Toups. 83-100 [doi]
- Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile GamesPaula Alavesa, Minna Pakanen, Hannu Kukka, Matti Pouke, Timo Ojala. 101-113 [doi]
- Escaping Together: The Design and Evaluation of a Distributed Real-Life Escape RoomHanieh Shakeri, Samarth Singhal, Rui Pan, Carman Neustaedter, Anthony Tang 0001. 115-128 [doi]
- Elements of Gameful Design Emerging from User PreferencesGustavo Fortes Tondello, Alberto Mora, Lennart E. Nacke. 129-142 [doi]
- Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny"Mike Schaekermann, Giovanni Ribeiro, Guenter Wallner, Simone Kriglstein, Daniel Johnson, Anders Drachen, Rafet Sifa, Lennart E. Nacke. 143-156 [doi]
- Age-Based Preferences and Player Experience: A Crowdsourced Cross-sectional StudyMax Valentin Birk, Maximilian A. Friehs, Regan L. Mandryk. 157-170 [doi]
- Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft PlayJane Mavoa, Marcus Carter, Martin R. Gibbs. 171-181 [doi]
- Bilingual SpeechBlocks: Investigating How Bilingual Children Tinker with Words in English and SpanishJuliana Nazare, Anneli Hershman, Ivan Sysoev, Deb Roy. 183-193 [doi]
- Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next?Zhongxiu Peddycord-Liu, Christa Cody, Sarah Kessler, Tiffany Barnes, Collin F. Lynch, Teomara Rutherford. 195-204 [doi]
- Wearable Learning: Multiplayer Embodied Games for MathIvon Arroyo, Matthew Micciollo, Jonathan Casano, Erin Ottmar, Taylyn Hulse, Ma. Mercedes Rodrigo. 205-216 [doi]
- A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle GamesMonica Visani Scozzi, Ioanna Iacovides, Conor Linehan. 217-228 [doi]
- Diegetic Connectivity: Blending Work and Play with Storytelling in Serious GamesNicole Lane, Nathan R. Prestopnik. 229-240 [doi]
- Towards Designing Technology for Classroom Role-PlayAmy Shannon Cook, Steven P. Dow, Jessica Hammer. 241-251 [doi]
- Understanding Engagement within the Context of a Safety Critical GameJennefer Hart, Ioanna Iacovides, Anne Adams, Manuel Oliveira, Maria Margoudi. 253-264 [doi]
- Those are not the Stories you are Looking For: Using Text Prototypes to Evaluate Game Narratives EarlyJason T. Bowey, Regan L. Mandryk. 265-276 [doi]
- Adapting Cognitive Task Analysis to Elicit the Skill Chain of a GameBritton Horn, Seth Cooper, Sebastian Deterding. 277-289 [doi]
- Leveraging Design Patterns to Support Designer-Therapist Collaboration When Ideating Brain Injury Therapy GamesJinghui Cheng, Dorian Anderson, Cynthia Putnam, Jin Guo 0004. 291-303 [doi]
- Predicting Player Experience without the Player.: An Exploratory StudyChristian Guckelsberger, Christoph Salge, Jeremy Gow, Paul A. Cairns. 305-315 [doi]
- Comparing Effects of Dynamic Difficulty Adjustment Systems on Video Game ExperienceDennis Ang, Alex Mitchell 0001. 317-327 [doi]
- A Framework and Taxonomy of Videogame Playing PreferencesGustavo Fortes Tondello, Rina R. Wehbe, Rita Orji, Giovanni Ribeiro, Lennart E. Nacke. 329-340 [doi]
- The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D GameColby Johanson, Carl Gutwin, Regan L. Mandryk. 341-353 [doi]
- A Game of Research: Information Management and Decision-making in Daily Fantasy SportsDonghee Yvette Wohn, Emma J. Freeman, Katherine J. Quehl. 355-366 [doi]
- The Effects of Context-Sensitive Tutorials in Virtual Reality GamesJulian Frommel, Kim Fahlbusch, Julia Brich, Michael Weber 0001. 367-375 [doi]
- Evaluating the Onboarding Phase of Free-toPlay Mobile Games: A Mixed-Method ApproachFalko Weigert Petersen, Line Ebdrup Thomsen, Pejman Mirza-Babaei, Anders Drachen. 377-388 [doi]
- CrowdChess: A System to Investigate Shared Game Control in Live-StreamsPascal Lessel, Alexander Vielhauer, Antonio Krüger. 389-400 [doi]
- Game & Watch: Are "Let's Play" Gaming Videos as Immersive as Playing Games?Priscilla N. Y. Wong, Jacob M. Rigby, Duncan P. Brumby. 401-409 [doi]
- The Impact of Game Patterns on Player Experience and Social Interaction in Co-Located Multiplayer GamesKatharina Emmerich, Maic Masuch. 411-422 [doi]
- The Impact of Agency and Familiarity in Cooperative Multiplayer GamesKellie Vella, Christopher James Koren, Daniel Johnson. 423-434 [doi]
- Social Support in eSports: Building Emotional and Esteem Support from Instrumental Support Interactions in a Highly Competitive EnvironmentGuo Freeman, Donghee Yvette Wohn. 435-447 [doi]
- Cooperation and Interdependence: How Multiplayer Games Increase Social ClosenessAnsgar E. Depping, Regan L. Mandryk. 449-461 [doi]
- BioShock: Affording Religious Discussion on Video Game ForumsLars de Wildt, Stef Aupers. 463-475 [doi]
- Is My Dog "Playing" Tablet Games?: Exploring Human Perceptions of Dog-Tablet InteractionsAnna Zamansky, Dirk van der Linden, Sofya Baskin, Vitaliya Kononova. 477-484 [doi]
- Understanding Dangerous Play: A Grounded Theory Analysis of High-Performance Drone Racing CrashesAmirreza Barin, Igor Dolgov, Zachary O. Toups. 485-496 [doi]
- Predictive Physics Simulation in Game MechanicsPerttu Hämäläinen, Xiaoxiao Ma, Jari Takatalo, Julian Togelius. 497-505 [doi]
- "Where's Pinky?": The Effects of a Reduced Number of Fingers in Virtual RealityValentin Schwind, Pascal Knierim, Lewis Chuang, Niels Henze. 507-515 [doi]
- Self-Transforming Controllers for Virtual Reality First Person ShootersAndrey Krekhov, Katharina Emmerich, Philipp Bergmann, Sebastian Cmentowski, Jens H. Krüger. 517-529 [doi]
- Here's Looking At You Anyway!: How Important is Realistic Gaze Behavior in Co-located Social Virtual Reality Games?Sven Seele, Sebastian Misztal, Helmut Buhler, Rainer Herpers, Jonas Schild. 531-540 [doi]
- Evaluating Real-Time Gaze Representations to Infer Intentions in Competitive Turn-Based Strategy GamesJoshua Newn, Eduardo Velloso, Fraser Allison, Yomna Abdelrahman, Frank Vetere. 541-552 [doi]
- Invisible Walls: Co-Presence in a Co-located Augmented Virtuality InstallationMichael Lankes, Jürgen Hagler, Georgi Kostov, Jeremiah Diephuis. 553-560 [doi]
- Drunk Virtual Reality Gaming: Exploring the Influence of Alcohol on CybersicknessAliya Iskenderova, Florian Weidner, Wolfgang Broll. 561-572 [doi]