CrowdChess: A System to Investigate Shared Game Control in Live-Streams

Pascal Lessel, Alexander Vielhauer, Antonio Krüger. CrowdChess: A System to Investigate Shared Game Control in Live-Streams. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. pages 389-400, ACM, 2017. [doi]

Abstract

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