Pascal Lessel, Alexander Vielhauer, Antonio Krüger. CrowdChess: A System to Investigate Shared Game Control in Live-Streams. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. pages 389-400, ACM, 2017. [doi]
@inproceedings{LesselVK17-0, title = {CrowdChess: A System to Investigate Shared Game Control in Live-Streams}, author = {Pascal Lessel and Alexander Vielhauer and Antonio Krüger}, year = {2017}, doi = {10.1145/3116595.3116597}, url = {http://doi.acm.org/10.1145/3116595.3116597}, researchr = {https://researchr.org/publication/LesselVK17-0}, cites = {0}, citedby = {0}, pages = {389-400}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017}, editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker}, publisher = {ACM}, isbn = {978-1-4503-4898-0}, }