CrowdChess: A System to Investigate Shared Game Control in Live-Streams

Pascal Lessel, Alexander Vielhauer, Antonio Krüger. CrowdChess: A System to Investigate Shared Game Control in Live-Streams. In Ben A. M. Schouten, Panos Markopoulos, Zachary O. Toups, Paul A. Cairns, Tilde Bekker, editors, Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017. pages 389-400, ACM, 2017. [doi]

@inproceedings{LesselVK17-0,
  title = {CrowdChess: A System to Investigate Shared Game Control in Live-Streams},
  author = {Pascal Lessel and Alexander Vielhauer and Antonio Krüger},
  year = {2017},
  doi = {10.1145/3116595.3116597},
  url = {http://doi.acm.org/10.1145/3116595.3116597},
  researchr = {https://researchr.org/publication/LesselVK17-0},
  cites = {0},
  citedby = {0},
  pages = {389-400},
  booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2017, Amsterdam, The Netherlands, October 15-18, 2017},
  editor = {Ben A. M. Schouten and Panos Markopoulos and Zachary O. Toups and Paul A. Cairns and Tilde Bekker},
  publisher = {ACM},
  isbn = {978-1-4503-4898-0},
}