Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation

Daniel Karavolos, Anders Bouwer, Rafael Bidarra. Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. In José Pablo Zagal, Esther MacCallum-Stewart, Julian Togelius, editors, Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015. Society for the Advancement of the Science of Digital Games, 2015. [doi]

@inproceedings{KaravolosBB15,
  title = {Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation},
  author = {Daniel Karavolos and Anders Bouwer and Rafael Bidarra},
  year = {2015},
  url = {http://www.fdg2015.org/papers/fdg2015_paper_25.pdf},
  researchr = {https://researchr.org/publication/KaravolosBB15},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 10th International Conference on the Foundations of Digital Games, FDG 2015, Pacific Grove, CA, USA, June 22-25, 2015},
  editor = {José Pablo Zagal and Esther MacCallum-Stewart and Julian Togelius},
  publisher = {Society for the Advancement of the Science of Digital Games},
}