Kazuma Kasahara, Kenta Nimoto, Kenichi Takahashi, Michimasa Inaba. Interactive Learning of a FALCON for a Card Game. In Robert J. Howlett, Lakhmi C. Jain, Bogdan Gabrys, Carlos Toro 0001, Chee Peng Lim, editors, Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, York, UK, 5-7 September 2016. Volume 96 of Procedia Computer Science, pages 129-138, Elsevier, 2016. [doi]
@inproceedings{KasaharaNTI16, title = {Interactive Learning of a FALCON for a Card Game}, author = {Kazuma Kasahara and Kenta Nimoto and Kenichi Takahashi and Michimasa Inaba}, year = {2016}, doi = {10.1016/j.procs.2016.08.112}, url = {http://dx.doi.org/10.1016/j.procs.2016.08.112}, researchr = {https://researchr.org/publication/KasaharaNTI16}, cites = {0}, citedby = {0}, pages = {129-138}, booktitle = {Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, York, UK, 5-7 September 2016}, editor = {Robert J. Howlett and Lakhmi C. Jain and Bogdan Gabrys and Carlos Toro 0001 and Chee Peng Lim}, volume = {96}, series = {Procedia Computer Science}, publisher = {Elsevier}, }