Interactive Learning of a FALCON for a Card Game

Kazuma Kasahara, Kenta Nimoto, Kenichi Takahashi, Michimasa Inaba. Interactive Learning of a FALCON for a Card Game. In Robert J. Howlett, Lakhmi C. Jain, Bogdan Gabrys, Carlos Toro 0001, Chee Peng Lim, editors, Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, York, UK, 5-7 September 2016. Volume 96 of Procedia Computer Science, pages 129-138, Elsevier, 2016. [doi]

@inproceedings{KasaharaNTI16,
  title = {Interactive Learning of a FALCON for a Card Game},
  author = {Kazuma Kasahara and Kenta Nimoto and Kenichi Takahashi and Michimasa Inaba},
  year = {2016},
  doi = {10.1016/j.procs.2016.08.112},
  url = {http://dx.doi.org/10.1016/j.procs.2016.08.112},
  researchr = {https://researchr.org/publication/KasaharaNTI16},
  cites = {0},
  citedby = {0},
  pages = {129-138},
  booktitle = {Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 20th International Conference KES-2016, York, UK, 5-7 September 2016},
  editor = {Robert J. Howlett and Lakhmi C. Jain and Bogdan Gabrys and Carlos Toro 0001 and Chee Peng Lim},
  volume = {96},
  series = {Procedia Computer Science},
  publisher = {Elsevier},
}