Method for determining the difficulty of shooting game and improving the intelligence in enemy s bullet firing

Hiroshi Kawano. Method for determining the difficulty of shooting game and improving the intelligence in enemy s bullet firing. In Vladan Devedzic, editor, IASTED International Conference on Artificial Intelligence and Applications, part of the 25th Multi-Conference on Applied Informatics, Innsbruck, Austria, February 12-14, 2007. pages 287-292, IASTED/ACTA Press, 2007.

Abstract

Abstract is missing.