Timo Kellomäki. Fast Water Simulation Methods for Games. Computers in Entertainment, 16(1), 2018. [doi]
@article{Kellomaki18, title = {Fast Water Simulation Methods for Games}, author = {Timo Kellomäki}, year = {2018}, doi = {10.1145/2700533}, url = {http://doi.acm.org/10.1145/2700533}, researchr = {https://researchr.org/publication/Kellomaki18}, cites = {0}, citedby = {0}, journal = {Computers in Entertainment}, volume = {16}, number = {1}, }