Fast Water Simulation Methods for Games

Timo Kellomäki. Fast Water Simulation Methods for Games. Computers in Entertainment, 16(1), 2018. [doi]

@article{Kellomaki18,
  title = {Fast Water Simulation Methods for Games},
  author = {Timo Kellomäki},
  year = {2018},
  doi = {10.1145/2700533},
  url = {http://doi.acm.org/10.1145/2700533},
  researchr = {https://researchr.org/publication/Kellomaki18},
  cites = {0},
  citedby = {0},
  journal = {Computers in Entertainment},
  volume = {16},
  number = {1},
}