Issues in Designing Tutors for Games of Incomplete Information: a Bridge Case Study

Ray H. Kemp, Ben McKenzie, Elizabeth A. Kemp. Issues in Designing Tutors for Games of Incomplete Information: a Bridge Case Study. In Max Bramer, Frans Coenen, Tony Allen, editors, Research and Development in Intelligent Systems XXII, Proceedings of AI-2005, the Twenty-fifth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, 12-14 December 2005. pages 331-344, Springer, 2005. [doi]

@inproceedings{KempMK05,
  title = {Issues in Designing Tutors for Games of Incomplete Information: a Bridge Case Study},
  author = {Ray H. Kemp and Ben McKenzie and Elizabeth A. Kemp},
  year = {2005},
  doi = {10.1007/978-1-84628-226-3_25},
  url = {https://doi.org/10.1007/978-1-84628-226-3_25},
  researchr = {https://researchr.org/publication/KempMK05},
  cites = {0},
  citedby = {0},
  pages = {331-344},
  booktitle = {Research and Development in Intelligent Systems XXII, Proceedings of AI-2005, the Twenty-fifth SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, UK, 12-14 December 2005},
  editor = {Max Bramer and Frans Coenen and Tony Allen},
  publisher = {Springer},
  isbn = {978-1-84628-226-3},
}