Participatory design for serious game design: truth and lies

Rilla Khaled, Vero Vanden Abeele, Maarten Van Mechelen, Asimina Vasalou. Participatory design for serious game design: truth and lies. In Lennart E. Nacke, T. C. Nicholas Graham, editors, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. pages 457-460, ACM, 2014. [doi]

@inproceedings{KhaledAMV14,
  title = {Participatory design for serious game design: truth and lies},
  author = {Rilla Khaled and Vero Vanden Abeele and Maarten Van Mechelen and Asimina Vasalou},
  year = {2014},
  doi = {10.1145/2658537.2659018},
  url = {http://doi.acm.org/10.1145/2658537.2659018},
  researchr = {https://researchr.org/publication/KhaledAMV14},
  cites = {0},
  citedby = {0},
  pages = {457-460},
  booktitle = {Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014},
  editor = {Lennart E. Nacke and T. C. Nicholas Graham},
  publisher = {ACM},
  isbn = {978-1-4503-3014-5},
}