Rilla Khaled, Vero Vanden Abeele, Maarten Van Mechelen, Asimina Vasalou. Participatory design for serious game design: truth and lies. In Lennart E. Nacke, T. C. Nicholas Graham, editors, Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014. pages 457-460, ACM, 2014. [doi]
@inproceedings{KhaledAMV14, title = {Participatory design for serious game design: truth and lies}, author = {Rilla Khaled and Vero Vanden Abeele and Maarten Van Mechelen and Asimina Vasalou}, year = {2014}, doi = {10.1145/2658537.2659018}, url = {http://doi.acm.org/10.1145/2658537.2659018}, researchr = {https://researchr.org/publication/KhaledAMV14}, cites = {0}, citedby = {0}, pages = {457-460}, booktitle = {Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014}, editor = {Lennart E. Nacke and T. C. Nicholas Graham}, publisher = {ACM}, isbn = {978-1-4503-3014-5}, }