Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?

Mohammed Soheeb Khan, Vassilis Charissis, David K. Harrison. Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?. In Gabriele Meiselwitz, Abbas Moallem, Panayiotis Zaphiris, Andri Ioannou, Robert A. Sottilare, Jessica Schwarz, Xiaowen Fang, editors, HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings. Volume 13517 of Lecture Notes in Computer Science, pages 592-603, Springer, 2022. [doi]

@inproceedings{KhanCH22,
  title = {Can Gamification Improve User Experience (UX) of Servitization in the Financial and Construction Sector?},
  author = {Mohammed Soheeb Khan and Vassilis Charissis and David K. Harrison},
  year = {2022},
  doi = {10.1007/978-3-031-22131-6_44},
  url = {https://doi.org/10.1007/978-3-031-22131-6_44},
  researchr = {https://researchr.org/publication/KhanCH22},
  cites = {0},
  citedby = {0},
  pages = {592-603},
  booktitle = {HCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games - 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings},
  editor = {Gabriele Meiselwitz and Abbas Moallem and Panayiotis Zaphiris and Andri Ioannou and Robert A. Sottilare and Jessica Schwarz and Xiaowen Fang},
  volume = {13517},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-031-22131-6},
}