Raphael Kim, Siobhan Thomas, Roland van Dierendonck, Nick Bryan-Kinns, Stefan Poslad. Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games. In Georgios N. Yannakakis, Antonios Liapis, Penny Kyburz, Vanessa Volz, Foaad Khosmood, Phil Lopes, editors, FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020. ACM, 2020. [doi]
@inproceedings{KimTDBP20, title = {Working with Nature's Lag: Initial Design Lessons for Slow Biotic Games}, author = {Raphael Kim and Siobhan Thomas and Roland van Dierendonck and Nick Bryan-Kinns and Stefan Poslad}, year = {2020}, doi = {10.1145/3402942.3409790}, url = {https://doi.org/10.1145/3402942.3409790}, researchr = {https://researchr.org/publication/KimTDBP20}, cites = {0}, citedby = {0}, booktitle = {FDG '20: International Conference on the Foundations of Digital Games, Bugibba, Malta, September 15-18, 2020}, editor = {Georgios N. Yannakakis and Antonios Liapis and Penny Kyburz and Vanessa Volz and Foaad Khosmood and Phil Lopes}, publisher = {ACM}, isbn = {978-1-4503-8807-8}, }