Ancient runes: using text input for interaction in mobile games

Elina M. I. Koivisto, Riku Suomela, Ari Koivisto. Ancient runes: using text input for interaction in mobile games. In Alan Heirich, Douglas Thomas, editors, Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006. pages 159-167, ACM, 2006. [doi]

@inproceedings{KoivistoSK06,
  title = {Ancient runes: using text input for interaction in mobile games},
  author = {Elina M. I. Koivisto and Riku Suomela and Ari Koivisto},
  year = {2006},
  doi = {10.1145/1183316.1183340},
  url = {http://doi.acm.org/10.1145/1183316.1183340},
  researchr = {https://researchr.org/publication/KoivistoSK06},
  cites = {0},
  citedby = {0},
  pages = {159-167},
  booktitle = {Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006},
  editor = {Alan Heirich and Douglas Thomas},
  publisher = {ACM},
}