A Two-Step Model of Pattern Acquisition: Application to Tsume-Go

Takuya Kojima, Atsushi Yoshikawa. A Two-Step Model of Pattern Acquisition: Application to Tsume-Go. In H. Jaap van den Herik, Hiroyuki Iida, editors, Computers and Games, First International Conference, CG 98, Tsukuba, Japan, November 11-12, 1998, Proceedings. Volume 1558 of Lecture Notes in Computer Science, pages 146-166, Springer, 1998. [doi]

@inproceedings{KojimaY98,
  title = {A Two-Step Model of Pattern Acquisition: Application to Tsume-Go},
  author = {Takuya Kojima and Atsushi Yoshikawa},
  year = {1998},
  url = {http://link.springer.de/link/service/series/0558/bibs/1558/15580146.htm},
  researchr = {https://researchr.org/publication/KojimaY98},
  cites = {0},
  citedby = {0},
  pages = {146-166},
  booktitle = {Computers and Games, First International Conference, CG 98, Tsukuba, Japan, November 11-12, 1998, Proceedings},
  editor = {H. Jaap van den Herik and Hiroyuki Iida},
  volume = {1558},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-65766-5},
}