Affective effects of gamification: using biosignals to measure the effects on working and learning users

Oliver Korn, Adrian Rees. Affective effects of gamification: using biosignals to measure the effects on working and learning users. In Fillia Makedon, editor, Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, PETRA 2019, Island of Rhodes, Greece, June 5-7, 2019. pages 1-10, ACM, 2019. [doi]

Abstract

Abstract is missing.