A Framework for Object-Oriented Shader Design

Roland Kuck, Gerold Wesche. A Framework for Object-Oriented Shader Design. In George Bebis, Richard D. Boyle, Bahram Parvin, Darko Koracin, Yoshinori Kuno, Junxian Wang, Renato Pajarola, Peter Lindstrom, André Hinkenjann, Miguel L. Encarnação, Cláudio T. Silva, Daniel S. Coming, editors, Advances in Visual Computing, 5th International Symposium, ISVC 2009, Las Vegas, NV, USA, November 30 - December 2, 2009, Proceedings, Part I. Volume 5875 of Lecture Notes in Computer Science, pages 1019-1030, Springer, 2009. [doi]

Abstract

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