How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case

Olga A. Kulyk, Chantal den Daas, Silke David, Lisette van Gemert-Pijnen. How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case. In Saskia M. Kelders, Olga A. Kulyk, Lisette van Gemert-Pijnen, Harri Oinas-Kukkonen, editors, Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), Chicago, IL, United States, June 3, 2015. Volume 1369 of CEUR Workshop Proceedings, pages 28-42, CEUR-WS.org, 2015. [doi]

@inproceedings{KulykDDG15,
  title = {How Persuasive are Serious Games, Social Media and mHealth Technologies for Vulnerable Young Adults? Design Factors for Health Behavior and Lifestyle Change Support: Sexual Health Case},
  author = {Olga A. Kulyk and Chantal den Daas and Silke David and Lisette van Gemert-Pijnen},
  year = {2015},
  url = {http://ceur-ws.org/Vol-1369/Paper_3.pdf},
  researchr = {https://researchr.org/publication/KulykDDG15},
  cites = {0},
  citedby = {0},
  pages = {28-42},
  booktitle = {Proceedings of the Third International Workshop on Behavior Change Support Systems co-located with the 10th International Conference on Persuasive Technology (PERSUASIVE 2015), Chicago, IL, United States, June 3, 2015},
  editor = {Saskia M. Kelders and Olga A. Kulyk and Lisette van Gemert-Pijnen and Harri Oinas-Kukkonen},
  volume = {1369},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}