Nicolas LaLone. Gameplay as Network: Understanding the Consequences of Automation on Play and Use. In Xiaowen Fang, editor, HCI in Games: Experience Design and Game Mechanics - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I. Volume 12789 of Lecture Notes in Computer Science, pages 293-313, Springer, 2021. [doi]
@inproceedings{LaLone21, title = {Gameplay as Network: Understanding the Consequences of Automation on Play and Use}, author = {Nicolas LaLone}, year = {2021}, doi = {10.1007/978-3-030-77277-2_23}, url = {https://doi.org/10.1007/978-3-030-77277-2_23}, researchr = {https://researchr.org/publication/LaLone21}, cites = {0}, citedby = {0}, pages = {293-313}, booktitle = {HCI in Games: Experience Design and Game Mechanics - Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I}, editor = {Xiaowen Fang}, volume = {12789}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-030-77277-2}, }