Optimal Depth Buffer for Low-Cost Graphics Hardware

Eugene Lapidous, Guofang Jiao. Optimal Depth Buffer for Low-Cost Graphics Hardware. In Arie E. Kaufman, Wolfgang Straßer, Steven Molnar, Bengt-Olaf Schneider, editors, Proceedings of the 1999 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, Los Angeles, CA, USA, August 8-9, 1999. pages 67-74, The Eurographics Association, 1999. [doi]

Abstract

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