A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars

Raúl Lara-Cabrera, Carlos Cotta, Antonio J. Fernández-Leiva. A Procedural Balanced Map Generator with Self-adaptive Complexity for the Real-Time Strategy Game Planet Wars. In Anna Isabel Esparcia-Alcázar, editor, Applications of Evolutionary Computation - 16th European Conference, EvoApplications 2013, Vienna, Austria, April 3-5, 2013. Proceedings. Volume 7835 of Lecture Notes in Computer Science, pages 274-283, Springer, 2013. [doi]

Abstract

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