Raúl Lara-Cabrera, Víctor Rodríguez-Fernández, Javier Paz-Sedano, David Camacho. Procedural generation of balanced levels for a 3D paintball game. In David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero, editors, Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017. Volume 1957 of CEUR Workshop Proceedings, pages 43-55, CEUR-WS.org, 2017. [doi]
@inproceedings{Lara-CabreraRPC17, title = {Procedural generation of balanced levels for a 3D paintball game}, author = {Raúl Lara-Cabrera and Víctor Rodríguez-Fernández and Javier Paz-Sedano and David Camacho}, year = {2017}, url = {http://ceur-ws.org/Vol-1957/CoSeCiVi17_paper_5.pdf}, researchr = {https://researchr.org/publication/Lara-CabreraRPC17}, cites = {0}, citedby = {0}, pages = {43-55}, booktitle = {Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017}, editor = {David Camacho and Marco Antonio Gómez-Martín and Pedro Antonio González-Calero}, volume = {1957}, series = {CEUR Workshop Proceedings}, publisher = {CEUR-WS.org}, }