Procedural generation of balanced levels for a 3D paintball game

Raúl Lara-Cabrera, Víctor Rodríguez-Fernández, Javier Paz-Sedano, David Camacho. Procedural generation of balanced levels for a 3D paintball game. In David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero, editors, Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017. Volume 1957 of CEUR Workshop Proceedings, pages 43-55, CEUR-WS.org, 2017. [doi]

@inproceedings{Lara-CabreraRPC17,
  title = {Procedural generation of balanced levels for a 3D paintball game},
  author = {Raúl Lara-Cabrera and Víctor Rodríguez-Fernández and Javier Paz-Sedano and David Camacho},
  year = {2017},
  url = {http://ceur-ws.org/Vol-1957/CoSeCiVi17_paper_5.pdf},
  researchr = {https://researchr.org/publication/Lara-CabreraRPC17},
  cites = {0},
  citedby = {0},
  pages = {43-55},
  booktitle = {Proceedings of the 4th Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 30, 2017},
  editor = {David Camacho and Marco Antonio Gómez-Martín and Pedro Antonio González-Calero},
  volume = {1957},
  series = {CEUR Workshop Proceedings},
  publisher = {CEUR-WS.org},
}