Seokki Lee, Sven Köhler 0003, Bertram Ludäscher, Boris Glavic. Implementing Unified Why- and Why-Not Provenance Through Games. In Marta Mattoso, Boris Glavic, editors, Provenance and Annotation of Data and Processes - 6th International Provenance and Annotation Workshop, IPAW 2016, McLean, VA, USA, June 7-8, 2016, Proceedings. Volume 9672 of Lecture Notes in Computer Science, pages 209-213, Springer, 2016. [doi]
@inproceedings{Lee0LG16, title = {Implementing Unified Why- and Why-Not Provenance Through Games}, author = {Seokki Lee and Sven Köhler 0003 and Bertram Ludäscher and Boris Glavic}, year = {2016}, doi = {10.1007/978-3-319-40593-3_23}, url = {http://dx.doi.org/10.1007/978-3-319-40593-3_23}, researchr = {https://researchr.org/publication/Lee0LG16}, cites = {0}, citedby = {0}, pages = {209-213}, booktitle = {Provenance and Annotation of Data and Processes - 6th International Provenance and Annotation Workshop, IPAW 2016, McLean, VA, USA, June 7-8, 2016, Proceedings}, editor = {Marta Mattoso and Boris Glavic}, volume = {9672}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-319-40592-6}, }