Implementing Unified Why- and Why-Not Provenance Through Games

Seokki Lee, Sven Köhler 0003, Bertram Ludäscher, Boris Glavic. Implementing Unified Why- and Why-Not Provenance Through Games. In Marta Mattoso, Boris Glavic, editors, Provenance and Annotation of Data and Processes - 6th International Provenance and Annotation Workshop, IPAW 2016, McLean, VA, USA, June 7-8, 2016, Proceedings. Volume 9672 of Lecture Notes in Computer Science, pages 209-213, Springer, 2016. [doi]

Abstract

Abstract is missing.