Usability inquiry of a gamified behavior change app for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder

Daehyoung Lee, Georgia Frey, Aehong Min, Bogoan Kim, Donetta J. Cothran, Scott Bellini, Kyungsik Han, Patrick C. Shih. Usability inquiry of a gamified behavior change app for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder. Health Informatics Journal, 26(4):2992-3008, 2020. [doi]

Abstract

Abstract is missing.