SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing

Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han. SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. In Kayvon Fatahalian, Christian Theobalt, Jaakko Lehtinen, editors, High-Performance Graphics 2013, Anaheim, California, USA, July 19-21, 2013. Proceedings. pages 109-120, ACM, 2013. [doi]

@inproceedings{LeeSLKNJLPH13,
  title = {SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing},
  author = {Won-Jong Lee and Youngsam Shin and Jaedon Lee and Jin-Woo Kim and Jae-Ho Nah and Seokyoon Jung and Shihwa Lee and Hyun-Sang Park and Tack-Don Han},
  year = {2013},
  doi = {10.1145/2492045.2492057},
  url = {http://dx.doi.org/10.1145/2492045.2492057},
  researchr = {https://researchr.org/publication/LeeSLKNJLPH13},
  cites = {0},
  citedby = {0},
  pages = {109-120},
  booktitle = {High-Performance Graphics 2013, Anaheim, California, USA, July 19-21, 2013. Proceedings},
  editor = {Kayvon Fatahalian and Christian Theobalt and Jaakko Lehtinen},
  publisher = {ACM},
  isbn = {978-1-4503-2135-8},
}