SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing

Won-Jong Lee, Youngsam Shin, Jaedon Lee, Jin-Woo Kim, Jae-Ho Nah, Seokyoon Jung, Shihwa Lee, Hyun-Sang Park, Tack-Don Han. SGRT: A Mobile GPU Architecture for Real-Time Ray Tracing. In Kayvon Fatahalian, Christian Theobalt, Jaakko Lehtinen, editors, High-Performance Graphics 2013, Anaheim, California, USA, July 19-21, 2013. Proceedings. pages 109-120, ACM, 2013. [doi]

Abstract

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