Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education

Boon-Giin Lee, Huimin Tang, Xinlei Wen. Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education. In IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2023, Auckland, New Zealand, November 28 - Dec. 1, 2023. pages 1-8, IEEE, 2023. [doi]

@inproceedings{LeeTW23-0,
  title = {Exploring the Fusion of Mixed Reality and Digital Game-Based Learning: The Case of Puzzle Box Games for Education},
  author = {Boon-Giin Lee and Huimin Tang and Xinlei Wen},
  year = {2023},
  doi = {10.1109/TALE56641.2023.10398389},
  url = {https://doi.org/10.1109/TALE56641.2023.10398389},
  researchr = {https://researchr.org/publication/LeeTW23-0},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {IEEE International Conference on Teaching, Assessment and Learning for Engineering, TALE 2023, Auckland, New Zealand, November 28 - Dec. 1, 2023},
  publisher = {IEEE},
  isbn = {978-1-6654-5331-8},
}