Heuristic Evaluation of Digital Game Based Learning: A Case Study

Yi Hsuan Liao, Chun-Yi Shen. Heuristic Evaluation of Digital Game Based Learning: A Case Study. In Masanori Sugimoto, Vincent Aleven, Yam San Chee, Baltasar Fernández-Manjón, editors, 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, DIGITEL 2012, Takamatsu, Japan, March 27-30, 2012. pages 192-196, IEEE, 2012. [doi]

@inproceedings{LiaoS12-0,
  title = {Heuristic Evaluation of Digital Game Based Learning: A Case Study},
  author = {Yi Hsuan Liao and Chun-Yi Shen},
  year = {2012},
  doi = {10.1109/DIGITEL.2012.54},
  url = {http://doi.ieeecomputersociety.org/10.1109/DIGITEL.2012.54},
  researchr = {https://researchr.org/publication/LiaoS12-0},
  cites = {0},
  citedby = {0},
  pages = {192-196},
  booktitle = {2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, DIGITEL 2012, Takamatsu, Japan, March 27-30, 2012},
  editor = {Masanori Sugimoto and Vincent Aleven and Yam San Chee and Baltasar Fernández-Manjón},
  publisher = {IEEE},
  isbn = {978-1-4673-0885-4},
}